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.: Conference Topics

CGCO is organized to generally accept papers related to video games,and specifically the preference is given (but not limited)to the following topics:
  •  Psychological Analysis
  •  Psychotherapy and Mental Health Improvement
  •  Media Literacy
  •  Emotion and Excitation Modeling
  •  Intellectual Property and Copyright Issues
  •  Philosophical Approaches
  •  Marketing and Intelligent Advertisement
  •  Business,Economy,and Entrepreneurship
  •  Development Process Modeling
  •  Project Management
  •  Modern Approaches in Online Games
  •  Computational Intelligence in Games
  •  Data Mining and Player Modeling
  •  Procedural Content Generation and Dynamic Difficulty
  •  Simulation-based and Augmented/Virtual/Mixed Reality-based Games
  •  User Interface and User Experience
  •  Serious Games
  •  Gamification
  •  Aesthetic and Artistic analysis
  •  Optimization in Technical Art
  •  Narration
 and other topics related to humanities,technics,and art in video games