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CGCO is organized to generally accept papers related to video games,and specifically the preference is given (but not limited)to the following topics:
- Psychological Analysis
- Psychotherapy and Mental Health Improvement
- Media Literacy
- Emotion and Excitation Modeling
- Intellectual Property and Copyright Issues
- Philosophical Approaches
- Marketing and Intelligent Advertisement
- Business,Economy,and Entrepreneurship
- Development Process Modeling
- Project Management
- Modern Approaches in Online Games
- Computational Intelligence in Games
- Data Mining and Player Modeling
- Procedural Content Generation and Dynamic Difficulty
- Simulation-based and Augmented/Virtual/Mixed Reality-based Games
- User Interface and User Experience
- Serious Games
- Gamification
- Aesthetic and Artistic analysis
- Optimization in Technical Art
- Narration
and other topics related to humanities,technics,and art in video games
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